Note: This tutorial was written a couple years ago now, and is likely obsolete in a lot of ways. In fact, I don't think I ever completed this one. Still, it may be helpful, so give it a look-see if it's relevant to you.
The Lurking Blog
Blogging from beyond time and space.
November 7, 2014
November 5, 2014
[Tutorial] HTML5 Mobile App Setup Tutorial
Note: This tutorial was written a couple years ago now, and is likely obsolete in a lot of ways. Still, it may be helpful, so give it a look-see if it's relevant to you.
September 1, 2014
Of GamerGate, Draft Posts, and Moving Forward...
When I started this blog, I had two things in mind. 1) I wanted to cover topics relating to skepticism and video games, and intertwine them as often as possible. 2) I had no idea how the hell I would accomplish such a thing. Looking back, however, I think I did it, whatever "it" was meant to be. I was able to exercise my skeptic muscles, and present a personal yet overly objective analysis of various topics. I'm proud of my work, but recent events have led me to take things down a different path.
Continue on if you must, but it's mostly ranting, with less objectivity than previous posts, and completely self-serving. There's a tl;dr at the bottom if you're into that sort of thing. I'll give you a brief rundown of what I've learned about all that's involved with GamerGate, but if you want more, you'll have to go Google it yourself. To say the waters are muddied is to say the Ganges might have a bit of fecal matter in it.
Continue on if you must, but it's mostly ranting, with less objectivity than previous posts, and completely self-serving. There's a tl;dr at the bottom if you're into that sort of thing. I'll give you a brief rundown of what I've learned about all that's involved with GamerGate, but if you want more, you'll have to go Google it yourself. To say the waters are muddied is to say the Ganges might have a bit of fecal matter in it.
January 1, 2014
Why it Pays (or Doesn't) to Think Critically
August 12, 2013
Slipping Down the Slope: A Guide to Common Logical Fallacies
Recently I had an exchange with Sam Killermann, founder and head of Gamers Against Bigotry, where we debated our positions on a hot-button social issue that was on the activist website. I won't get into specifics, but our cordial and respectful back-and-forth led to a common-ground understanding of not only where we stood (which was together on the same soapbox), but also a request from Sam for me to write an article for GAB. Reasoned and respectful debate leading to a positive outcome? Who woulda thought! I'm very grateful to Sam for this opportunity, as I fully stand with the message GAB is trying to send to the gaming community at large. Here is the article I eventually submitted.
July 31, 2013
Free to Rage
When gaming first entered the home, the goal of console manufacturers was to deliver the experience you get at an arcade without having to dump hundreds of quarters into the game. Arcade games were built as a monetization platform, designed to be difficult so as to maximize the number of quarters fed into them. Home consoles changed that by being able to provide fun and challenging games you can play with your friends for a one-time payment.
Sadly, folks, we've come full circle on a steep, downward spiral. The latest money-making trend goes by different names: free-to-play or F2P, freemium, pay-to-win. There are different forms of it that I'll cover, and many share common traits. But the primary goal is to leech as much money out of the player as possible.
June 12, 2013
Much Ado About Nothing
Recently, an awful thing happened. Rare, at Microsoft's 2013 E3 press conference, debuted a new Killer Instinct game, and it will be Free-To-Play with only one free character, and all others will have to be bought. But that's not what everyone is focused on...
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