Among the gaming old-farts, I'm a tween at best, but still a silver-hair. I shake my grey brick of a GameBoy at all of these young whipper-snappers and tell them to get off of my virtual lawn. The GameBoy still works, by the way, though I think The Legend of Zelda: Link's Awakening is permanently jammed in the cartridge slot.
It is once again with this "back in my day" mindset that I am here today. Tuck in, fellow gamers, and I will tell you a bedtime story.
August 3, 2011
Profit Mongering (The New Business as Usual)
Viva Taliban!
Fight the Future: DLC in the Wake of Advancing Technology
Downloadable content (DLC) has been the norm for several years, but I bring its usefulness and practicality into question. It may be "the way things are" now, but should consumers tolerate it?
Gaming in the Midst of Current Events
Many would argue that video games are realistic. They're certainly getting more realistic every day, especially with the industry's overzealous focus on graphics (but that's another post). Soccer moms would talk your ear off about how games are too realistic, with exploding heads and blood everywhere. Heaven forbid they actually pay attention to what their kids are playing (sorry, yet another post there). As realistic or unrealistic as games are or are not, you'd be hard pressed to find someone who would disagree that there are lines game developers should not cross.
Procedurally-Generated Content and You
Procedurally generated content is an old trick for video game developers. Using some algorithms, parts of games can be randomized to make things more realistic. Some examples would be a troop of soldiers with randomized faces, or a jungle with randomly placed trees. But remember, it's not really random - it's done through math, to give the appearance of random. Read on for more on this technique.
Core Functionality of Counter-Strike: Source's Bots
While I was attending Collins College, I had a class in Artificial
Intelligence and Game Design. For a group project, I interviewed Michael
Booth. Yes, the Michael Booth, CEO of (at the time) Turtle Rock
Studios, developer of the Counter-Strike bots, main brain behind the
phenomenal Left 4 Dead. This was very exciting for me at the time. Read
on for our exchange.
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